
Scalable, reliable hardware engineered for 3D modelling, real-time rendering, and smooth iteration, from indie teams to AAA studios.
Power and efficiency
Optimised for multi-core CPU performance and high GPU throughput.
Reliability
Stress-tested for long builds, rendering sessions, and compile-heavy workflows.
Scalable configurations
From indie studios to enterprise pipelines.
Expert support
Hardware specialists who understand dev workflows.
Workflow-ready build process
Every system is assembled, tested, and benchmarked using real-world game development workloads, ensuring it’s ready for production from day one.
“The games industry moves very quickly, constantly pushing the limits of innovation. We often have to have the very best PCs that money can buy, so we can stay ahead of the game (pun intended). We intend to continue using Punch for all of our new machines going forward.”
Art and design
Optimised for artists, animators and designers
Built for 3D modelling, texturing, and rendering in Blender, Maya, ZBrush, Substance 3D Painter.
Prioritises GPU power, VRAM, and storage performance for high-poly scenes.
Focus on real-time previews and faster iteration.
Programming and engineering
Stable, scalable systems for programmers and technical leads
Built for compiling, coding, and simulation testing.
Priorities multi-core CPUs and high-speed memory.
Perfect for Visual studio, Unreal Editor or Unity’s play mode.
Designing and prototyping
Powering game logic, prototypes, and real-time testing
Geared for real-time game engines like Unreal, Unity and Godot.
Optimised for real-time rendering, physics, AI, and simulation tasks.
Emphasis on balanced CPU/GPU configurations for editor and playmode performance.
SKU: 5060506947730
SKU: 5060506946801
SKU: 5060506947051
All our systems are fully configurable, meaning you can design the perfect workstation for your workflow. We recommend the systems below as a good starting point, or you can view all of our systems below.
SKU: 5060506946559
SKU: 5060959094494
SKU: 5060506947198